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Religion
Forum » Public Forums » Religion
kinonly
Joined: 6th May 2016
Rank: Kin
Likes 52
8th May 2016

Preface
 
I feel like Religion would be a massive drive behind the rest of our cultural values such as tradition. While we’re largely unsure of what SB has in plan for religion (save a few little snippets) I feel like it’s important to establish some sort of basis (and likely fallback if they don’t cater to a norse culture). This document will cover everything from our creation theory to a supposed end of the world (ragnarok, Armageddon, the rapture, etc) and everything in between. This is based on a range of religions (heavily Norse/Germanic, Celtic, Baltic and a couple of other Pagan religions (even a bit of Native American) with a few fantasy edits of mine). This is merely a suggestion, and aimed to do the bulk of the work so people can tweak little things here and there. This was done solely because a lot of thought must go in to flesh out something as complex as a pretend religion. This is probably nowhere near done. If you want to skip ahead, I’ll do a tl;dr at the bottom with all the key points.
 
Fitting it into our Roleplay.
 
The most likely scenario I see is there being the four planned religions in-game. And that as the kinship, we shed the religion of our forefathers, and adopt old gods as our new ones. The area we found our village(s) could likely have artifacts, or someone might roleplay a traveller come to spread the world of ancient and pagan gods. Of course, if we prefer one of the set religions by SB – we’ll keep to it. It’s a long way to go in any case.
 
Basic elements you need to know.
 
These are the quick elements of the religion you need to know as you read on. These are explained in more detail.

·      3 Tiers of gods. (High God, God, Demi/Ascended Hero).
·      3 Planes, Earth, Hrothvägr (Heaven or Valhalla) and Skàldenheim (Bit like Purgatory).
·      9 Gods in total.
 
Creation
 
The universe, is of three realms or planes. The Earth (our plane), The God’s Plane (Hrothvägr) and the Dead Plane (Skàldenheim) (More on these later). The High God; Skï came down from the God’s Plane to Earth to sow the seeds of life but was greeted by nothing but water. So he swam down as deep as deep can go and brought up mud from the seafloor. With this mud he created the first land. As the land grew and grew, creatures from the God’s Plane came down to inhabit it this new, plentiful and empty land. That was the creation of Earth, and it’s many animals. As more animals came down, Skï soon found that the expanding land was getting too big for him to keep watch and balance nature – so he created the gods.
 
To the sky he came from, he bore Heit and Küla.
To the earth he had created, he bore Asta and Vægol.
To the ocean that has always been, he bore Sjöra and Skjörta.
To himself, the essence of sentience, he bore Svorkat and Fífi.
 
Skï himself understood the need for balance. A new world shall have the chance to grow and prosper on it’s own, without interference. To maintain no more as a watchful role, he instructed his children to do as he had done. He allowed his children to create their own creatures to inhabit the new land and protect it.
 
The Sky Twins created the Dragons – a fierce and majestic beast to guard the skies and guide the lost.
The Earth Twins created the Giants – the industrious beasts who created, shifted and protected mountains, deserts and forests.
The Ocean Twins created the Krakens – giant leviathans tasked with the moderating of the waves and tides.
 
The final twins, created of Skï himself were humbled, and wanted to create creatures in his image. However the twins were stubborn to one another, for they could not agree on the image to create. Svorkat wanted to create a creature with the potential to do great things - both virtuous, and evil. He wanted to represent the father's best values, and so he created Mann. Fifi however disagreed, and wanted the greedy, primal and unfavourable values to grace the Earth; and so he created Daemon.
 
The Gods.
 
Okay, as you’ve just read. There are 9 gods in total. A high God, eight twins who more or less oppose one another as you’ll read below (eg: Heit is Summer/Sun, Küla is Winter/Moon). The four gods on the left (the ‘good’ gods are called the Æin, the “””””””bad””””””” are the Vonguld. Not enough quotation marks to emphasise ‘bad’) Each god has values/aspects, aliases and depictions. While some gods represent vices rather than values, they are all equally important. It is not shunned upon to favor any of the latter twins. So without further ado;

 


Skï
Aspects: Father, Sky, Law, Honor, Balance
Aliases: Allfather.
Depiction: Large man with beard of gold, furs draped over him, helmed.
 
Heit
Aspects: Sun, Summer, Warmth
Aliases: Sun, ‘Her’ Brother.
Depiction: A young child, wearing usual clothes. Eyes replaced with red/orange. Black of hair.
 
Küla.
Aspects: Moon, Cold, Winter, Snow
Aliases: ‘His’ Sister.
Depiction: Pale young girl, wearing usual clothes. Eyes replaced with white/blue. Pale/white of hair.
 
 
Asta
Aspects: Fertility, Agriculture, Birth, Mother, Earth
Aliases: Mother Earth, Mother.
Depiction: A lady often in green/earthy garments.
 
Vægol
Aspects: Destruction, War, Revenge, The Hunt
Aliases: The One To Lead The Armies, The Hunter of Old.
Depiction: Bulky, beserker-type of a man. Massive beard, massive shield, massive weapons, massive helmet.
 
Sjöra
Aspects: Water, Ocean, Fishing, Healing
Aliases: None.
Depiction: Either human or mermaid. Long hair, blue eyes that match the ocean.
 
Skjörta
Aspects: Disease, Famine, Plague, Drought, Death
Aliases: Death.
Depiction: Old lady, crone-like. Cloaked in black. Carries a staff. She is often claimed to be seen wandering mountains by sick people.
 
Svorkat
Aspects: Smithing, Creating, Art, Crafting
Aliases: The Smith
Depiction: Burly man, often wearing an apron.
 
Fífi
Aspects: Trickery, Foolery, Treachery.
Aliases: The Fool, Fifi the Fool.
Depiction: Wearing pale red robes and cloaks. Constantly smiling. Often in unnerving poses.
 
 
Heit and Küla
 
Heit and Küla were Skï’s first children. He made them young, and full of life as he wanted the land below them to equally be full of life and it worked, however they are still kids, and kids play afterall. They spend their time chasing each other around and around the sky, which gives us night and day. While Heit is winning their game, it is summer. When Küla is winning it is Winter. When the children are tired, they rest – these are the seasons of Autumn and Spring. It is when it is neither Summer nor Winter, just in between. Just like when neither Heit or Küla are winning, it is just in between in their games.


The Three Planes, Passing, and the Guides.
 
The world has three known planes. A select few with the attunement believe there to be more, however the Sagas and teachings of Æin clearly talk about three. The Vonguld Sagas are open to interpretation, much like their intentions.
 
When a Northman dies, he or she is judged. The way they died and what they did when they were alive is taken into account. If they lived and died honorably, they would go onto Hrothvägr to dine and drink till the End of First in the great hall Helgavall. If they died dishonorably, and lived on a path not blessed by the god’s, then they be sent to Skàldenheim, to be hunted by the great wolf; Skàld until the End of First. Only then will you be given peace and allowed to dwel in the empty realm for eternity.
 
The highest of the planes, Hrothvägr, is the plane of the God’s. Hrothvägr is split into Skïholm, and Helgavall (Sometimes written as Heilgahvall). Skïholm is fabled to be the hall where the God’s watch from, it is from here they talk to us, guide us, and answer our prayers. It is said to be a great hall, with thrones for all the gods. Skï is said to sit on the highest throne, in the highest part of the hall.
 
Helgavall is the Hall of the Heroes. If you were judged to be honorable during your life and death, you will be sent here to feast and drink with the Heroes of old. At a cost, for every Hero that passes into the hall must sacrifice a part of their being, so that further generations of your kind may share in the courage and bravery you possessed during your life. Just as it was given to you by your ancestors, and theirs by their ancestors.
 
Skàldenheim is the plane of nothing. It is not Earth, nor Hrothvägr. If your life was deemed unhonourable, you are sent here to be hunted by Vægol’s great wolf; Skàld. At the End of First, Skàld is said to be called away by his master; giving those in his game rest at last – albeit in the empty realm.
 
It has been said that occasionally, when close to the brink of death, Northmen may accidently wander into the empty realm – and that if they get lost, and don’t find their way out in time, they will face judgment. There are sagas of beings who could see, and walk in Skàldenheim at any point. These are the seeing ones, the Guides, who help wayward heroes either find Hrothvägr, or return to our realm. They cannot spend too long in the empty realm, else risk being caught in Skàld’s hunt.
 
When a lineage of Guides is found, is it seldom forgotten – it is protected.
 
Heilagur Sögur
 
These are the God Sagas. Stories, tales and fables of the god’s, heroes’ and beasts. Some may not be important, some may help one find honor and secure themselves a seat at Hrothvägr’s Great Hall; Helgavall.
 
The End of First
 
The End of First is the prophesized end of the world. When the Vonguld’s evil and despair tips the scales of balance, and the Æin and the Heroes of Old must fight to restore it. Many of the Heilagur Sögur speak of this, and the events that will happen – however they must be read and interpreted for ones self.

 
This is all for now. I am planning and writing up drafts for special days/holidays where the whole village can celebrate, dance, feast and drink, and also days where we can maybe sacrifice or do some oogly-doogly-pagan-stuff. I’m also drawing depictions of the God’s, so everyone can get to know them, and be a bit more familiar with them.

To do: Demons, omens, signs, angels/valkyries(?), afterlife, 'end of the world'.
 
Please comment feedback, good or bad, additions, subtractions, etc.
 
 
   
 
Like (9) · Comments (1)


Dokdar Ullfrson the Green
Gothi to the Northern Gods
Ellri to the Æin

Last Edit: 10th May 2016 by Dokdar
Joined: 1st May 2016
Rank: Moderator
Likes 125
9th May 2016

Orod stands up and claps

Very very nice work. I'm proud! Looking forward for the rest!
Last Edit: 9th May 2016 by Orod Naur
Joined: 1st May 2016
Rank: Moderator
Likes 125
9th May 2016

how do you 'get' religion? 0.O
Is it contagious ?
Last Edit: 9th May 2016 by Orod Naur
Joined: 5th May 2016
Rank: Moderator
Likes 45
9th May 2016

Great work, I am really looking forward to hearing more of it!
Joined: 27th Apr 2016
Rank: Moderator
Likes 161
9th May 2016

This is really good. It will be interesting to see how you can adapt it as we understand more about the Elyrian lore. I hope they leave us enough room to have local religions as we do in Earth.
Joined: 5th May 2016
Rank: Kin
Likes 12
9th May 2016

I applaud you, sir. This is absolutely amazing. I am loving it and I can't wait to see more of the religious aspect of it all.
Joined: 6th May 2016
Rank: Kin
Likes 52
10th May 2016

Added/editted:
-The Final Twins creation, the disagreement, and the creation of Mann and Daemon.
-Tweaked some of the God's aspects to fit in with further tales.
-The Three Planes, what happens when Northerners die, and our Spirit Walkers/'Guides'.
-Heilagur Sögur. Our Sagas. This will be a collection of tales and stories to explain everything else that we may need to (how certain animals/areas/people/etc came to be, stories of Heroes, bit of folk lore, etc.)
-End of First. Quick paragraph going over our End of the World./Ragnarak.
-Also changed the Earth Twins creation from Dwarf to Giant. I wasn't too certain on this; reading Dorn's family gave me the answer I needed. (Maybe Dorn wants to write one of the first Sagas' about the Giants? )
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Dokdar Ullfrson the Green
Gothi to the Northern Gods
Ellri to the Æin

Last Edit: 10th May 2016 by Dokdar
Joined: 11th May 2016
Rank: Kin
Likes 39
11th May 2016

Awesome and super in depth Religion Dokdar! Since my character is going to be a spiritualist of sorts, I'd love to get involved in helping you develop this religion further if you need to!
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Arbor
Gothi to the Northern Gods
Gellir to the Vonguld

Last Edit: 11th May 2016 by Arbor
Joined: 10th May 2016
Rank: Kin
Likes 34
11th May 2016

Bravo... just simply well done.


"Always mess with their minds" - Night Manager Lucas, Empire Records

Joined: 1st May 2016
Rank: Moderator
Likes 125
13th May 2016

Hey can you guys link the gdocs somewhere in this post for quick reference?
Joined: 13th May 2016
Rank: Kin
Likes 31
13th May 2016

Spot on! I love the 3 tier system. I'm excited and can't wait to see more!


Signature Picture

"I sell my wares, wherever I stare, and at whatever I stare, it's mine I swear. I sell them for cheap, for I believe that is fair, so if you've come to buy, good brother pull up a chair."

Zi Gattonius Reginald Whepper Sorchester Zion Tipperski Lancaster

Mercantile Extraordinaire

Joined: 6th May 2016
Rank: Kin
Likes 52
14th May 2016

Yeah, since having a few other like-minded guys join the team we're going through and rewriting a bit, before continuing on. The google doc is https://docs.google.com/d ... HzzeQodToFps1BkaEAM/

So feel free to check that out for a bit of updated/messy/notes on our religion.



Dokdar Ullfrson the Green
Gothi to the Northern Gods
Ellri to the Æin

Joined: 13th May 2016
Rank: Kin
Likes 31
14th May 2016

Nice, that doc is really in depth! I'm actually so excited to read the final product, I mean with ~1.5 years till release, this religion is gonna rock!
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Signature Picture

"I sell my wares, wherever I stare, and at whatever I stare, it's mine I swear. I sell them for cheap, for I believe that is fair, so if you've come to buy, good brother pull up a chair."

Zi Gattonius Reginald Whepper Sorchester Zion Tipperski Lancaster

Mercantile Extraordinaire

Joined: 17th May 2016
Rank: Kin
Likes 44
18th May 2016

That is a very detailed, and in depth look at religion! Perhaps we will need to build a temple of some kind to have a place of worship for these gods.
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Joined: 12th May 2016
Rank: Kin
Likes 81
20th May 2016

thank you Dokdar for the excellent work so far!

I was wondering if there's been any thought of incorporating some Druidic traditions alongside the 'official' religion? i.e. so form of nature worship.

I did some googling and found a few summaries of Druidic tradition. (Elements such as Reincarnation and Journey lend themselves particularly well to CoE imo)
QuoteWhat is Druidism?

Druidism, also called Druidry, is a religion that was taught by the Druids (a member of the priestly class of the Celts about 2,000 years ago). Druidism is a nature-based religion that has many elements in common with New Age and Wicca but with a focus on ancestry and nature. It has no official dogma or sacred Scripture and, therefore, can take many forms. Like the New Age movement, it can adapt to a large variety of spiritual beliefs. So, those who are pantheists, polytheists, monotheists, and animists can adopt druidic philosophy. Monotheistic Druids would believe in a god or goddess. Polytheistic Druids would affirm gods and goddesses. Pantheistic and animistic Druids would deny a personal God and would instead affirm the presence of God as a force that would exist in all things.

Druidism practices a tolerance of many different philosophical and spiritual traditions and teaches that no one system of thought is truer than any other. Rather, it depends on the individual and the "path" that he or she has chosen. Within the Druid movement, there are "Bards" who were the ones who kept the oral traditions alive. They had to learn stories and underwent intensive training for many years. There were the Ovates who were the healers, and the Druids who were the philosophers and teachers.

The main elements of druidic belief are . . .

Sacredness of all life: A philosophy which deals with the sacredness and divinity of all life in which all life is equal in value. Therefore, humanity is on the same level of importance as plants and animals.
The Otherworld: A place of existence beyond our physical senses. It is a place we are supposed to go to when we die but can be visited with the help of meditation, altered states of consciousness, visualizations, chanting, hypnosis, and shamanic trances.
Reincarnation: Ancient Druidic practices taught a type of reincarnation in which the soul went to "The Otherworld" between incarnations, which could be in human or animal forms. Most modern Druids hold to this as well.
Nature: It reconnects us with nature, our ancestors, and ourselves, by "working with plants, trees, animals, stones, and ancestral stories."
Healing: It brings healing using holistic means for both body and spirit.
Journey: Life is a journey from one stage to another, birth, marriage, children, death, etc.
Potential: Developing one's potential for the development of our creative, psychic, intellectual, and intuitive abilities.
Magic: Where ideas are brought into manifestation and divination is used to predict the future.
Druids do not practice human sacrifice, but they do celebrate eight festivals which are based upon the seasons. They celebrate summer and winter solstices which are the longest and shortest days of the year respectively. They celebrate the equinoxes in the fall and spring when the days and nights are equally long. The other festivals were based on tradition and related to farming such as sending the cattle out to pasture, beginning of the harvest, etc.

Druidism emphasizes the "spiritual nature of life."

It most probably originated in Britain around 2,000 years ago, but this is not certain since ancient records are few and far between. It has recently undergone a revival.
Joined: 6th May 2016
Rank: Kin
Likes 52
20th May 2016

Cheers Amiira.

Yes and no.

Longer answer: Due to the range of requirements from an equal range of players and characters, we've tried to make the religion generally broad to accommodate as many of those requirements as possible (some people want particular god's, others want a certain godly rule implemented that gives their character motivation for one thing or another, etc). We're a polytheistic folk religion heavily influenced by Germanic paganism (Norse & Finnish particularly Väinämöinen), with a few touches of other religions such as Baltic mythology and Native American (particularly Cherokee). Yes, we do have nature elements, and notably one particular goddess; Asta, that may interest you. We may also create some traditions and rituals that resonate with druidic rituals. If you wish, we can definitely expand on that, maybe form some sort of religious denomination focused around Asta, although I'd definitely want to finish what we have at the moment so we can then weave something new in without having to change our current vision and course.

Short answer: We haven't even considered any elements from Celtic druidry yet, however we've left it slightly open in the form of a nature goddess; Asta. You're more than welcome to visit the Google Doc and suggest/comment on some changes/additions. As for reincarnation and such, we're still finalising these parts; two very big parts of Norse that I was almost certain on keeping was 'Odin' (In the form of Skie) and Valhalla (Hrothvägr). I'm doing my best to implement our Valhalla while keeping the reincarnation mechanics lore-friendly, Sàl may be the answer.
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Dokdar Ullfrson the Green
Gothi to the Northern Gods
Ellri to the Æin

Last Edit: 20th May 2016 by Dokdar
Joined: 16th May 2016
Rank: Kin
Likes 74
20th May 2016

Question.

As I will be playing a non-Norse type outsider who joins the Kin on the hope of starting a new life, far from the mess left behind, can I have a different religion or does being Kin mean accepting the same religion?
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Joined: 12th May 2016
Rank: Kin
Likes 81
20th May 2016

ah cool, thank you for the detailed answer
Joined: 6th May 2016
Rank: Kin
Likes 52
20th May 2016

No worries Amiira You're really more than welcome to get involved, same timezone if you ever wanna bounce ideas or suggestions off me, otherwise you can suggest and comment on this GDoc: https://docs.google.com/d ... QodToFps1BkaEAM/edit

@Gabe Definitely not. We're not gonna force this religion on anyone, and it's completely optional. We also understand there will be other religions IG for people to follow.

I can however, give you an insight into how I'll be roleplaying my character personally. As a war priest of some sort, he's going to be a total zealot. If you aren't roleplaying a norse-type character it's not going to phase much, and Dokdar will be more focused on those norse characters who betray 'his' gods.

OOCly, I support other religions fully. The more there are, the more drama I can stir up
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Dokdar Ullfrson the Green
Gothi to the Northern Gods
Ellri to the Æin

Joined: 1st May 2016
Rank: Moderator
Likes 125
21st May 2016

QuoteQuestion.

As I will be playing a non-Norse type outsider who joins the Kin on the hope of starting a new life, far from the mess left behind, can I have a different religion or does being Kin mean accepting the same religion?

...

Absolutely! You don't have to follow this or any religion for that matter. It is actually fertile soil for great role play. Some people might be distrustful of your character or even make fun of him, but so what? That being said, I think it'd make sense for most of us to follow the religion. Which gives me an idea. Creating a poll now
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