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Common ancestor?
Forum » Public Forums » History
Joined: 27th Apr 2016
Rank: Moderator
Likes 161
2nd May 2016

I saw Orod had a common ancestor in the creed post. Hadn't thought of that and interesting angle.

On one hand if it was a 'close' ancestor (as in wihtin spoken history) then would that mess with the gene pool?!

But if its as in "we all come from Odin" (or some pre-history father of the race type that could be something worth discussing. Where were you going with that Orava?

In some ways i think that could limit the potential members, but if not it makes for a tight knit community.
Last Edit: 6th May 2016 by Orod Naur
Joined: 1st May 2016
Rank: Moderator
Likes 125
2nd May 2016

I don't mind if the Kin are not related by blood. I think it'd be super cool though if all of us shared some physical trait due our common ancestry, like skin, eye or hair color or height or something. I think it'd be cool to start like that and then accept new people after performing some kind of passage rite or something to accept one as a Kin.

Summary: I don't mind if we decide not to be related, but we need to have something in common, even if a very old common ancestor or something. Otherwise we need to figure out how we came together as a society.
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Joined: 4th May 2016
Rank: Kin
Likes 25
5th May 2016

I was thinking maybe that if we can all start in or near the same place that our families could have come from a norse country a couple generations ago and left those lands to build the ideal town but were never able due to some reason or another and our generation having always heard of the town our families wanted to build. we decide we are the generation to make this dream a reality and so our characters from some kind of pact or brotherhood etc and the start of the game is where we are starting to gather our resources to go off and build the dream town for our peoples families. Just an idea and my input for this its all i could come up with.
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Joined: 27th Apr 2016
Rank: Moderator
Likes 161
5th May 2016

We were having a chat in discord yesterday and i THINK we got to a few thoughts for people in the Kinship.

1) People (norse or otherwise) who want a fresh start and heard about a group of folk heading out to start a new town and thought 'this is our chance to...." - this is to allow people from diverse backgrounds to join which will only increase role-play and fun

2) People of a norse background who share some common ancestry but so far back that they are not really a family (the same way as lots of white anglo-saxons probably share lineage with the fist kings of england but we marry each other ). This common ancestry could be a mythological individual...or to a peoples who had legendary town/village lost in the mists of time. This also allows us to find a reason for choosing a particular area and then adventuring/exploring from it as we try to find this lost place and or relics of it. - this perhaps picks up Emrys thoughts?

3) Some norse people who are linked by closer blood - a CoE 'family'. There may be several of these. We dont know enough about families at this point. But it would be fun if a bunch of villagers had the same second name

Again, our Kinship philosophy is that irrespective of being from 1, 2 or 3...you dont have any more claim to leadership than anyone else.

Thoughts?

PS - we're not going to be cannibals. I dot want ot lay down the law too much but i will here heheh (i mean if yo want to be one secretly go for it...but you'll be strung up painfully if found out)
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Last Edit: 5th May 2016 by dorn
Joined: 5th May 2016
Rank: Kin
Likes 12
5th May 2016

I like all of those ideas.

As far as the "whether or not we shall be from the same family/outsiders" goes with launch: who plans on being an individual/separate family? Do you plan on creating a family with another kin?

What are your guy's opinions on that? Should we start as separate families? Together? Do whatever else we want to do as long as we can find a way that our character joins the Norhiem Kinship?

Thoughts on that?

Personally, I like the idea of starting my own family and being an individual in game, but being apart of the big picture (like the ancestor lineage thing), so some of us would be "family" or related down the line, but also be welcoming to those not of the same bloodline.

I feel like that might be confusing to read, but I hope you can sort of understand where I'm coming from.
Joined: 27th Apr 2016
Rank: Moderator
Likes 161
5th May 2016

I guess in terms of number 3 above, the 'family', i sort of meant that there may be several individual family units (eg parents and kids) by the name of Bjornsson, maybe several more with the name of Bjornfalk, some more called Knutsson...etc

So you see you have your own family as per CoE - mother, fathhr and children. But we roleplay that you've got direct blood relatives.

I dont mean a family with a patriach and matriach and then others sit below them
Joined: 1st May 2016
Rank: Moderator
Likes 125
6th May 2016

Good discussion. I will keep to the topic of "Sharing same ancestor" and the family discussion that was born.

My opinion on the matter is:

1) We could have mythological ancestors. Figures that no one knows if were real or not. We can create tales of these ancestors and share amongst us. Would be fun. You character can claim he is direct descendent of one of these guys we created together, and if the others think you are the real thing or just a lunatic is up to them

2) We should allow for people that are from different backgrounds altogether to join us. For example, Kin DeLumenta is part of another family that currently exists in the community. It's up to him to come up with the story that explains why he parted with them and joined us, but it's totally acceptable.

3) Regarding families, I really like the idea of having several of them in the Kinship. Firstly because, as Dorn said, it'd be cool to have these last names that we all know. It creates bounds between even those os us that do not talk to much to each other. Helps us recognizing each other. You will eventually know a person with a certain last name and then after a while meet someone with the same last name. You will be able to correlate them. "Hey hi! Me and your brother were exploring this cave together the other day! Nice to meet you!". This feeling is nice.

Secondly because some people like to play at the same time as their closer friends and will be together more often. Having these groups joint as families could enhance their experience.

All that being said, no one should be forced to have a family at all and join the Kinship as a lone wolf.

We should have another topic after we get to some conclusion here to decide what is it that bounds us. What is the goal of the Kinship if any? What will we work together to accomplish?
Joined: 4th May 2016
Rank: Kin
Likes 25
6th May 2016

i wouldnt mind being in a family with other players in our little community if other players want to
Joined: 4th May 2016
Rank: Moderator
Likes 45
6th May 2016

I don't think we need anything such as a common ancestor as we'll already have the desire to live by our own rules to bind us. It may well work out that it ends up that way, particularly as we plan to pick a more remote area, we're not too likely to end up with many people from the opposite side of the world joining us, but it shouldn't be a requirement.

As for alts, I will have at least one alt and where possible all my characters will be female. One character (most likely my main) will be family with Sirius but alts can be married off to other members to help keep the gene pool diverse! We'll also have the option of trading/giving away child codes too.
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Joined: 16th Feb 2014
Rank: Kin
Likes 8
8th May 2016

I was thinking having some sort of mark (birthmark, scar etc) to show we're somewhat connected, perhaps not related. Im sure people would want to be somewhat unique in terms of skin colour, hair etc. But I thought having some sort of mark or symbol can show we're definitely family and we can trust one another. I dont know this is completely my opinion, thoughts?
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"You must be the new servant, remember I like my meat RARE."
~prepubescent girl in Whiterun keep

Last Edit: 8th May 2016 by Athello
Joined: 1st May 2016
Rank: Moderator
Likes 125
8th May 2016

I like the idea of having something in common. Let's give it some more thought. Tattoos are nice but they would make it hard for us to disguise if needed. I like that it is kind of something permanent though. If you join us you mark your face. That's how committed u must be
Joined: 5th May 2016
Rank: Kin
Likes 12
8th May 2016

I'm all for a tattoo, but does it have to be on the face? Like Orod said, it may be hard to disguise us if ever we needed to be for whatever reason. Maybe a simple wrist tattoo or something on the back...or even something common that people can get anywhere as long as, if asked, they can show it. I understand the thought behind the face tattooing and being dedicated to a cause, but at the same time I'm wavering on whether or not it's a good idea to require it on the face, lol.
Joined: 4th May 2016
Rank: Kin
Likes 25
8th May 2016

i myself personally don't like my characters with tattoos on face anywhere else is fine though
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Joined: 1st May 2016
Rank: Moderator
Likes 125
8th May 2016

Tattoo on the buns!
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Joined: 4th May 2016
Rank: Moderator
Likes 45
8th May 2016

No face tattooing for me. But I'll happily create a brand and brand us all if we want some sort of distinguishing mark!
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Joined: 1st May 2016
Rank: Moderator
Likes 125
8th May 2016

As long as we have something that can help us identify ourselves, I think it'd be cool
Could be a brand and people use it however they want. If they want to tatoo on their faces awesome. If it's just a trinket, awesome too!
Joined: 13th May 2016
Rank: Kin
Likes 31
13th May 2016

I like trinket idea. Also, I guess a kind of sigil or pseudo coat-of-arms type of thing could work. I personally want to make my character someone that was one of the first that settled in Norhiem, however the lore goes... but a man that started from nothing and found his family.


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Zi Gattonius Reginald Whepper Sorchester Zion Tipperski Lancaster

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Joined: 22nd May 2016
Rank: Kin
Likes 10
22nd May 2016

QuoteI like trinket idea. Also, I guess a kind of sigil or pseudo coat-of-arms type of thing could work. I personally want to make my character someone that was one of the first that settled in Norhiem, however the lore goes... but a man that started from nothing and found his family.
...
A lot of good ideas here.
I would like to fit my first character into the clan as per Zi Lancaster's view

I normally use Gaelic sounding names, hence Shealladh, and intend to use this as my surname, with each sibling being a Gaelic name that is derived from something that happens around the time of the child's birth. ie, Faiche (born in the field), or Piseach (good fortune), and so on.

Have a look here for others, including Bonding (giving a child to another to look after) and Fostering (similar to what is planned for Ward's I think) that was a means to bring a child into a family that had none
http://www.hurstwic.org/h ... ext/Demographics.htm

That said, I like the idea of bonding, traditions, and the like. If anyone has watched the Vikings TV series, you can garner many things from there. ie. Arm band.

Boys: Rites in Nordic cultures to prove one was finally a man were just as important as the naming rites.  A known coming of age ceremony was the slaying of the auroch, a primitive buffalo-like beast that roamed ancient Europe.  A lone individual would be required to slay this beast and bring back its horns as a token of his victory.  Sometimes, these horns might be attached to a special helm for ritual use.  A trophy of sorts to remind others that this person is a man. 

So in this sense, you could have a few options. Necklace with a Totem for entry challenge. An armband to show loyalty. Tattoo to show devotion.
Maybe a local crafter makes a certain item with a "special" mark that can be used on numerous things to identify our self.

Anyways, waffling, oops.

I'd like for my first to be Fostered into the clan somehow, then grown up and an individual. Starting a family within the clan. Yet enabling me to keep my last name, yet with the traditions, customs of the village and so on. Maybe my ancestor battled alongside some of your ancestors, and we emigrated to the region.
Vikings also sold themselves into slavery to pay debts, so maybe this is another option for people's backgrounds?

Definitely think the Coat of Arms should have something the same, just not sure what the level of this will be to give an example. Or at least have a list within the town of who is what CoA. To identify, you have the local historian have a record and a key word for your CoA.

Not sure either which way I want to go profession/skill wise either.

Maybe we can have various calendar events for each profession, and tie in with the various gods as well.


My name is not my own, it is borrowed from my ancestors, I must return it unstained.

Joined: 22nd May 2016
Rank: Kin
Likes 27
23rd May 2016

I think that having some kind of affixed symbol makes sense but it taking may different forms also makes sense. Maybe it should be up to the individual that comes of age whether they put the coat of arms on a signet ring, wear a necklace with the symbols, tattoo their chest or arms, or even have the coat carved into their backs. There are many different options and we can leave it open ended enough that should a kin need to discuse themselves that avenue is still open to them down the road.
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Lo there do I see the line of my people, back to the beginning.

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